![]() This is a great example of a captivating puzzle game where almost everything is perfect, because the story, gameplay and graphics serve the same purpose – to bring you pleasure. Short levels allow you to exit at any moment and continue where you left off. The gameplay in Dungeons of Dreadrock attracts with its unusual combination of genres and addictive. Moreover, there are many such interesting features here. In order to return this sword back, you need to make sure that at the previous level the monster blocked the exit. Again, on one of the levels, your will lose your sword. However, the interesting thing here is that some puzzles require solutions in the long term, which you only think about when you get to the next level. For example, how to click on four tiles? Lure the monsters there and kill them there so that their carcasses press the switches. There are riddles here for logic, attentiveness or reaction speed. The puzzles in Dungeons of Dreadrock are varied and you will have to work hard if you want to win. Although they are served in small portions when the heroine goes to bed by the fire. ![]() What secrets will she learn and what will await her in the dungeons? You can partially guess the details of the plot yourself, but all the same, events often develop in an unexpected way. The sister stayed to wait for him at the entrance, but after some time went in search of him, taking up arms and violating two main commandments. It all starts quite simply: brother of the main character has to save the village from the demon king, who lives in a dungeon in Mount Dreadrock. For example, 'deadeyes bleed' would do a 5-turn 'bleed' damage that scaled with your Sight Radius + magic power.If you want to know all the details about the game, read our review. Apostate could be done, maybe at the same time as Priest - I'm thinking Evileyes abilities that scale with Sight Radius stat.Traps are a part of this game, so it wouldn't be hard to do Woodlore type stuff either. Sentinels could also make it in as well - I'm thinking that their starting skill could be a returning handaxe (so you'd want to put points into Throwing Weaponry skill tree if taking Sentinel), before you start unlocking animal morphs.After Serpent class, I'm thinking Priest next - the only hurdle is doing the artwork for a summonable Angel 'pet', since its a sprite-based game.Summonable pet snake will definitely be there.I'm brainstorming the best way to include venoms - you can't poison weapons in this game, so what I can do is make potions with venom names, and when you drink them, your next attack will give an affliction (paralysis, sleep, etc).Will definitely include Dstab and Backstab - best way to go about this would be adding a Phase ability, then giving the player 100% chance of critical hit while phased (since attacks would un-phase you) - then a cooldown on Phase.Hypnosis as a skill tree would be silly, so I could just add a single Hypnosis skill to the Subterfuge tree, and make give a handful of random afflictions to mobs on a timer. I definitely want to do Serpent class next - Subterfuge and Venoms.What I could do if I added Domination is make it so that each minion offers different benefits, and you can only summon 1 at a time. ![]()
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